Archive for July 31st, 2008
Lively? Hardly
The other day I decided to play around with Google’s new play thing Lively and to be brutally honest with you it was pathetic. This comes as something really hard for me to say, given that I have a history of spouting off at every given opportunity about how great google is but Lively is just unbearably bad. For those of you just tuning into what Lively is (or at least trying to be) it’s an avatar based 3D char room. Players are able to ‘create’ and ‘customize’ a series of avatars and chat it locations similar to the real world. This is hardly a new concept, but given that it’s being backed by one of the most powerful forces online the expectations are fairly high.
The first issue I have with this is the idea of it being browser based but requiring a download. A download for something is normal these days, especially for virtual worlds/mmo; Having browser based with no download are no problem either. However, the expected quality between the two is going to variry a great deal. If a user is required to download something it should be far superior to something thrown together in java or shockwave. This isn’t the case with Lively which is a big turn off right from the get-go.
Next lets tackle what is actually in this world and how it’s presented. Avatar selection is very slim. Users have a choice of 8 (I belive it was 8, might be 6 come to think of it) different avatars ranging from an anime styled character to a cat-like creature. For each of these avatars, you have a very limited appearal options which includes mostly different colored hats. There is no skin tone option or clothing layering option which most other servies offer making uniqueness very limited among users.
As we’ve now established that all the avatars will be clones, lets look at the functionality of this system. In an attempt to ‘create a room’ (which is common in many virtual world to allow to to customize a small space to call their own) I managed to put down a sofa, a table and a poster to float in the middle of my room. This would have been easier if the viewing screen is not cropped so small and the camera angles were not horrid.
The last things I can possibly think of at this time which irritate me about this poorly designed website is that the characters use chat bubbles (which is ok if the whole environment is viewable, but quite obviously is not due to poor camera controls) but does not support a chat log feature that I was aware of in my time using it. On top of the chat bubbles, character movement is completely done with the mouse by clicking and dragging a character to place which becomes very annoying, very fast when the cameras try to keep up with the mouse location.
Final summation: If Google wants to make it completely browser based they have to remove the inital download and install of the modules and make control a bit easier. They did a fantastic job with Google Docs and not having to require any downloads so there is no reason why they can’t do it with this. If they choose to go with the download route make it a true virtual world download and up the quality of the product (which honesly has to be done even if you stick with a browser based envirtonment) to allow more customizable feature and some sort of user interface would be a huge help. Until then, I’d stick with Second Life.