Player VS SWTOR: A Fortnight in a Galaxy Far, Far Away
| February 9, 2012 | Posted by Jeff under SWTOR General |

Aside from my short trip through the weekend beta, my time playing Star Wars: The Old Republic (SWTOR) prior to launch was limited. However thanks to a lovely birthday gift card, I decided to pick this game up and give WoW a break for a bit. I was pleasantly surprised at what came out of the release, but there is still a lot that needs to be worked on to make it a stable substitute for an established game like Warcraft.
Pros
One of the first and largest aspect of SWTOR that really makes the game feel amazing for me is the in-depth class quest lines. You can feel your character progress and become stronger and more involved in the game as you level, and not just a ton of unrelated quests. This involves the player in the environment, and connects them to the NPCs in it. Much like it’s predecessors Knights of the Old Republic (KOTOR) this is a key element of attraction to the game.
In addition to interacting with NPCs on each world, you pick up companions as your progress. These NPCs are similar to player-controlled pets in other games, but have more to them. Each companion can play a different role, and acts as a secondary character for the player. You can equip them as you please, customize them, chat with them, and even buy their affection. This is a clear evolution from the companions you get in KOTOR building your crew. In combat, they can also take the place of a player if you can’t find a friend to help out.
Once you get through some initial lowbie quests, you get your own spaceship. Need I say more? Okay, you also get to do space missions and shoot stuff. And you can do a barrel roll!
A fun aspect to the standard gearing of most MMO are the orange colored custom or ‘social’ items. These items come with no base stats, but instead have armoring, mod and enhancement slots. In these slots, you add stats in (like gemming in WoW). With the correct enhancements added in you can easily wear the same piece of gear through out all your levels, updating it as you level. These are social items since it’s clearly for those who want to look a certain way instead of being stuck with whatever drops and has stats. It’s a wonderful thing to implement from a game launch, instead of having to go back later and help players customize their avatar.
On the subject of stats, there is tons in this game. Unlike some more popular games which are constantly dumbing down game stats for the ‘casual’ player, SWTOR took the opportunity to make stats for everybody. Each class wears a certain type of armor (light, medium, heavy) and has two primary stats that they use. Instead of saying something like “all physical attacks use strength”, some may benefit more from Aim, strength or cunning. Most pieces of gear will then have two stats on it, reducing the arguments and generalization of who gets the piece that is good for 90% of the group.
Cons
To counter one of my points above about having a companion, there is still much work to be done on the AI, as well as enemy AI. Artificial Intelligence in any game is usually something that constantly needs to progress. However, it’s understandably frustrating when you jump off a ledge and your companion runs the long away around (and pulls every single mob doing so!). Enemy AI works the same way though, and I know I’ve avoided death many times by getting them stuck running for stairs. Hopefully, this will be something fixed as the game evolves.
Again countering my own point, there are too many stats when you first start up. When I started, I had no item what stats did what. Quite honestly, I still need to check back at times and see. This is both a good and a bad thing. Though good in ways I said above; it’s bad because people are going to be confused, wear the wrong gear and because of it likely suck at playing their class. There is tool tips for most of the game, I’d like to see one titled “What stats you need as a [class] and what it does”.
Out of the gate, the UI feels a little clunky. There are a lot of expand/collapse areas and a bunch of bars that you need to turn on to make it usable. Even doing so, the customization options leave much to be desired. Given that there is still is no support for add-ons, I wish they had put more work into it. Add in the lack of in-game macros and it can make tasks like healing a difficult step.
The final point I need to make that I could complain about is the frequent downtime for maintenance. I understand that it’s a new game and there is a lot to work on, but honestly having it go down on a Friday night/Saturday morning isn’t acceptable. I wish they would make a list of the errors, and fix them once a week like normal developers.
Conclusion
I like this game. It’s buggy, but it’s new. It will need a bit of work to catch up with some more established games, but it has a lot of potential. I hear there is a lot of issues end-game, but BioWare has said they are going to address it (which is much more than some companies). I’d like to consider it a viable alternative to WoW, but can’t see myself making a switch until some raids (ops) become better.
I’d suggest trying it, it’s worth it. For those who have tried it, what do you think?
Player VS Dragon Soul: Spine of Deathwing
| February 6, 2012 | Raiding, WoW General |
‘Nuf said.
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Player VS Food: Code Red Mountain Dew
| January 10, 2012 | PV Food |
Hello newbie nibs! Today we’re going to take a look at something to drink while playing, instead of something to eat. That something of course, is going to be Code Red Mountain Dew. This takes the original awesome that is Mountain Dew (or more recently branded ‘MTN Dew’), and adds a cherry twist to it. It’s my personal favorite of the Mountain Dew flavors, but I’ll try to keep my bias at bay.
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Player VS Food: Chocolate Chip Cookie Dough Truffles
| December 20, 2011 | PV Food |
In spite of my tardiness and putting this up later in the day, we’re going to do without the pleasantries.
This week I ate (far too many) Chocolate Chip Cookie Dough Truffles during both my Thursday and Monday 10m raid on Dragon Soul.
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Player VS Food: Nachos with Cheese
| December 13, 2011 | PV Food |
This week’s Player Versus Food is going to be all about nom-nom-nom’ing on Nachos with cheese. This suggestion came from my guildie Wargiblet, as it’s one of his favorites.
Apirka and I tested these hunks of cheese Wednesday during our 10 man raid in Dragon Soul.
Cost: Roughly $6, with mats to spare.
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Resto Druid Vs Patch 4.3: T12 bonus or T13 bonus
| December 9, 2011 | Posted by Jeff under Druids, Mages, Death Knights & Rogues, Raiding |
Today I’m going to go over my view on when to upgrade from your Tier 12 (T12), to Tier 13 {T13). With bonuses involved for having a majority of the set, it can be a tough call on when to give it up to go with something new and shinier.
If you managed to get through enough of Firelands, chances are you have your Tier 12 4 piece (4pc) bonus. That is
- “Your Swiftmend also heals an injured target within 15 yards for the same amount”
With my current set this means instead of healing ~16.6k with one Swiftmend, I’m doing a total of ~33.2l between two people while in the 4pc set. Free heals are great, and this is a great bonus.
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Player VS Food: Bugles (Original)
| December 6, 2011 | Posted by Jeff under PV Food |
This week I was lucky enough to get my hands on a bag of Bugles (Original). These bagged snacks are similar to Potato Chips, which we’ve all ready put through the test. A large difference here though is that these are corn chips, not potato-based. We went with Original flavored because 1) I’m boring and 2) It’s easier to get a general idea how the product stands up.
I loved these when I was younger, since you can play with them by putting them on your fingers and pretending you had long nails. Lame? Maybe. They’ve just recently become available again up here so of course I needed to grab some. I’ve only been able to find them at Wal-Mart so far, but I’m sure that one of your local grocery stores has it in stock too.
We put these to the test on Monday night during a Firelands raid, then again through The Siege on Wyrmrest Temple using the new Looking For Raid (LFR) tool that just rolled out with patch 4.3.
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Player VS Boredom: WoW Parody: DPS Queue
| December 3, 2011 | Posted by Jeff under WoW General |
With the three new dungeons rolled out with patch 4.3, this is the perfect time to gear up alts and give others a try at the new content. Myself, I’ll be doing this with 2 healers and 2 DPS toons. With a 1000 VP cap, 150 VP a run that’s 7 runs per character each week. That’s 28 queues a week (excluding any VP that may come from raiding). With DPS @ 20 minute queue times, and healers at 4 minute queue times, that’s 48 minutes a week sitting in queue!
What to to do while waiting…Watch YouTube videos of course!
Today’s video is DPS Queue, a WoW Parody by Jadenhart (JDSLegend). Though his auto-tune in this can use a bit of work, the fact that the song is catchy and fits well makes to the song makes it totally pro. I must have listed to it at least 3 times tonight. Be sure to give him a sub while you’re there to encourage him a bit too!
Resto Druid VS Patch 4.3: Raid, Valor Point and Crafted Loot
| November 29, 2011 | Posted by Jeff under Druids, Mages, Death Knights & Rogues, Raiding |
Happy Patch day! That means we have a ton of new loot to sort through, decide what is good and what is crap, then actually go out and get it. To make things a little easier, I’ve composed a list of all items that may be appealing to Resto druids. These aren’t sorted BiS, as it will really depend on what else you’re wearing.
In this post we’ll cover items purchased with Valor Points, Crafted Items, and any items that come from the Dragon Soul raid. For items from Well of Eternity, Hour of Twilight or End Time Dungeons, look at Resto Druid VS Patch 4.3: 5-Man Dungeon Loot
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Resto Druid VS Patch 4.3: 5-Man Dungeon Loot
| November 29, 2011 | Posted by Jeff under Druids, Mages, Death Knights & Rogues |
With Patch 4.3 coming out as early as Tuesday (Today?!) Resto druids have a lot to look forward to. A lot of nerfs mostly, but a lot none the less. As with every patch though, it brings us new loot. Today we’re going to have a look at what we can get right out of the starting gate with the three new 5-man dungeons versus what is currently available as of Tier 12 (Patch 4.2).
For loot from Raids, Valor Points, or Crafted from this patch, Check out Resto Druid VS Patch 4.3: Raid, Valor Point and Crafted Loot.
Keep in mind these are values as they are on the PTR. This can, but likely will not, change before release.
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